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MComp Computing Science with a Year Abroad

UCAS Course Code

G408

Attendance

Full Time

Award

Degree of Master of Computing

School of Study

Computing Sciences

Typical A-Level Offer

AAB (including Maths)

Course Organiser

Prof Stephen Cox


Why take this course?

The MComp in Computing Science with a Year abroad is identical to the MComp in Computing Science except that the third year is spent at a University abroad, either in North America (Canada and the the United States) or Australia.  This four-year degree allows significantly greater depth of study than is possible in a three-year degree. The first two years are similar to the BSc Computing Science where you will study a range of computing subjects. In the first year you will be introduced to the core material that underpins computer science, including programming in Java. During your year abroad, you will take a range of modules comparable to those taken by third year Computing Science students at UEA. However, you will  also be able to take a number of modules that reflect the particular interests of the institution that you are visiting. In the fourth year you will undertake group project and study specialised subjects at Master's levels that relate to your interests and career aspirations. As with all our degrees, flexibility is important and you choose the area of your projects and specialism from a wide range of computing science subjects.

The degree has been accredited by the British Computer Society (BCS) which provides an external validation to ensure that the content of the degree is up to date and is organised and taught professionally. Going to University in another country will mean you experience other cultures. By studying in departments where different aspects of computing sciences are taught, you can broaden your academic and personal horizons. To take a year abroad you must maintain a good standard of academic performance during the first year of your degree programme.

In placing you at your overseas University, we take into account your field of interest and do our best to place you at the University of your choice. The year abroad is an exchange year, you will be expected to pay 15% of the annual tuition fee to UEA, we will pay the tuition fees abroad. The costs involved for you include transport to and from your oversees destination and living costs, including medical insurance.

Contact time

Students have on average 15 hours of contact time per week with teaching staff through lectures, laboratory sessions and seminars, though this may vary depending on module choices. Additionally, students should allocate at least 25 hours per week for study, coursework assignments and projects.

Career opportunities

Your prospects as a graduate student in Computing Science are manifold. Depending on which specialties you studied during your degree course, you will have the necessary skills to work in many application areas of computing science, for example web programming, computer games development,  financial systems development,  machine learning, data mining, computational biology and many more. The fourth year of your degree will further strengthen the research and analysis skills that are essential for a successful technical career in industry.   
 
Contact: admissions@uea.ac.uk


School of Computing Sciences Undergraduate Brochure (PDF)

The School of Computing Sciences (CMP) has an excellent reputation in teaching. 90% Satisfied with teaching in Guardian University Guide 2013.

The school offers undergraduate and postgraduate degree courses in Computing Science and subject areas allied to it that include computer graphics, computer systems engineering, actuarial sciences, business information systems and computational biology.

  • All of our degree courses are designed to give you a flexible structure that enables you to choose subjects that interest you and that are aligned with your career aspirations.
  • You will be taught by academics at the cutting edge of their respective fields. In the last research assessment exercise 95% of our research was regarded as world-leading or as internationally excellent or recognised.
  • The School of Computing Sciences has an excellent reputation in teaching having been awarded the top grade of ‘commendable’ in all categories from the Quality Assurance Agency (QAA).
  • Our undergraduate computing degrees have full Chartered IT Professional (CITP) accreditation (many of the Masters programmes also have the Further Learning Element status)as well as leading to Chartered Engineer (CEng) status from the (BCS - The Chartered Institute for IT).
  • Much of our work is concerned with real-world problems and applications and we have excellent links with industry both for our teaching and research
  • The facilities and student experience in the school are excellent. We have a range of different laboratories for students that cater for the different disciplines taught in the school. We also have a Help Desk that provides support for our students, as well as a student common room and a Staff Student Liaison Committee.
  • Our teaching is delivered in a variety of ways including lectures, laboratory classes, seminars and group projects. Our laboratory class and seminars are run with a 1-to-16 staff to student ratio ensuring you can obtain good support.
  • The School of Computing Sciences leads the university in utilizing its internationally recognized research commercially, through SYS Consulting, its Consulting company and through Knowledge Transfer Partnerships.
  • Our students also use their technical and entrepreneurial skills to play influential roles in the creation of companies such as Travel Republic, Evoke systems, Fyfo and Shoretech systems.

UniStats Information

Year

Compulsory Study (100 credits)

Students must study the following modules for 100 credits:

Name Code Credits
COMPUTING FUNDAMENTALS 1
The module introduces key concepts in discrete mathematics, logic and statistical analysis essential for any degree in computing.
More...
CMP-4001B 20
COMPUTING SYSTEMS 1
The module is designed to introduce students to some of the principal technologies of contemporary computing systems and to software development in a web context.A basic knowledge of Java progranmming is required; this module is usually taken with a suitable programming module
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CMP-4006A 20
COMPUTING SYSTEMS 2
The module is designed to provide students with: an overview of the organisational, cultural and technical context of current software development, experience of developing software in a web context, and an introduction to the principal architectures of contemporary computing systems.
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CMP-4007B 20
PROGRAMMING 1
The purpose of the module is to give the student a solid grounding in the essential features of object-oriented computer programming using the Java programming language. The module is designed to meet the needs of a student who has not previously studied programming, although it is recognised that many will in fact have done so in some measure. On completing this module the student should be capable of developing, testing and documenting simple but non-trivial object-oriented programs, and of using the appropriate technical terminology in discussing these programs.
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CMP-4008Y 20
THE COMPUTING REVOLUTION
The module is designed to provide students with an overview of the history of computing, the current state-of-the-art in a number of areas, and an insight into likely developments. Students consider social and ethical implications of use of computing technology along with security and safety of computing systems. Research techniques, report writing and team skills are developed.
More...
CMP-4002A 20

Option A Study (20 credits)

Students will select 20 credits from the following modules:

Students will be advised as to which of CMP-4004Y and CMP-4005Y is most appropriate for their course of study. Students will select 20 credits from the following modules:

Name Code Credits
MATHEMATICS FOR COMPUTING A
The module is designed to provide students who have not studied A level Mathematics with sufficient understanding of basic algebra to give them confidence to embark on the study of computing fundamentals. Various topics in discrete and continuous mathematics which are fundamental to Computer Science will be introduced.
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CMP-4004Y 20
MATHEMATICS FOR COMPUTING B
This module is designed for students with an A level (or equivalent) in Mathematics. For these students it provides an introduction to the mathematics of counting and arrangements, a further development of the theory and practice of calculus, an introduction to linear algebra and its computing applications and a further development of the principles and computing applications of probability theory. In addition 3D Vectors are introduced and complex numbers are studied.
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CMP-4005Y 20

Compulsory Study (60 credits)

Students must study the following modules for 60 credits:

Name Code Credits
DATA STRUCTURES AND ALGORITHMS
This is a compulsory module for all computing students and provides the necessary foundation in data and storage structures for all computing streams. In addition, the module emphasises systematic algorithm design and discusses algorithm analysis. At the same time, the module provides the student with the opportunity to reinforce and enhance the programming skills developed at level 1.
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CMP-5014Y 20
PROGRAMMING 2
This is a compulsory module for all computing students and is a continuation of 1M0Y/1X04. It contains greater breadth and depth and provides students with the range of skills needed for many of their subsequent modules. We recap Java and deepen your understanding of the language by teaching topics such as nested classes, generics, swing and threaded programming. We will also broaden your programming knowledge by giving you a basic grounding in Matlab and C++.
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CMP-5015Y 20
SOFTWARE ENGINEERING 1
Software Engineering is one of the most essential skills for work in the software development industry. Students will gain an understanding of the issues involvedin designing and creating software systems from an industry perspective. They will be taught state of the art in phased software development methodology, with a special focus on the activities required to go from initial class model design to actual running software systems. These activities are complemented with an introduction into software project management and development facilitation.
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CMPC2M02 20

Option A Study (60 credits)

Students will select 60 credits from the following modules:

but you MUST select CMP-5006A if you did NOT complete CMP-4005Y in your first year.

Name Code Credits
APPLIED STATISTICS A
ACTUARIAL SCIENCE AND BUSINESS STATISTICS STUDENTS SHOULD TAKE CMPC2S12, APPLIED STATISTICS B, DUE TO THE DIFFERENT REQUIREMENTS OF THEIR COURSE. This is a module designed to give students the opportunity to apply statistical methods in realistic situations. While no advanced knowledge of probability and statistics is required, we expect students to have some background in probability and statistics before taking this module. The aim is to introduce students to R statistical language and to cover Regression, Analysis of Variance and Survival analysis. Other topics from a list including: Extremes and quartiles, Bootstrap methods and their application, Sample surveys, Simulations, Subjective statistics, Forecasting and Clustering methods, may be offered to cover the interests of those in the class.
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CMP-5017B 20
ARCHITECTURES AND OPERATING SYSTEMS
This module studies the organization of both the system software and the underlying hardware architecture in modern computer systems. The role of concurrent operation of both hardware and software components is emphasized throughout, and the central concepts of the module are reinforced by practical work involving Lego robots, Java programming exercises and digital logic design.
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CMP-5013A 20
ARTIFICIAL INTELLIGENCE
This module aims to introduce concepts of classical Artificial Intelligence through the use of the PROLOG language and is based on a selection of chapters from the book “PROLOG programming for Artificial Intelligence” by Ivan Bratko. Beside PROLOG, topics include search techniques, knowledge representation, expert system, and game playing.
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CMP-5002B 20
CIRCUITS AND SYSTEMS
This module introduces students to techniques for analysis of analogue electronic circuits and systems. The module comprises lectures, workshops and laboratories. Workshops develop analytical and problem solving skills. Practical exercises and projects, undertaken in the Lewin Laboratory support the underpinning theory and enable students to build a range of simple electronic devices, e.g. AM comms system, video-scope, digital thermometer, etc.
More...
CMP-5027A 20
DATABASE SYSTEMS
This module introduces most aspects of databases, database manipulation and database management systems. The module is based on the relational model. The students will explore the tools and methods for database design and manipulation as well as the programming of database applications. Part of the practical experience gained will be acquired using a modern relational database management system. Students will also gain programming experience using SQL, and using the Java JDBC interface. A high level language programming module is a pre-requisite.
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CMP-5005B 20
DIGITAL SYSTEMS DESIGN
This module is concerned with the design and implementation of digital electronic systems that form basic components of modern computers. Topics include an introduction to switching algebra, synthesis of combinational and sequential circuits and techniques for circuit minimization. The module also provides a practical introduction to VHDL, an industry standard hardware description language. Students gain practical experience by undertaking a number of projects based on programmable logic devices.
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CMP-5028B 20
FURTHER MATHEMATICS
This module is for those students who have passed CMPC1F3Y in their first year and would like to study further theory that is a pre-requisite for several other 2nd and 3rd level modules in CMP. For such students it provides an introduction to the mathematics of counting and arrangements, a further development of the theory and practice of calculus, an introduction to linear algebra and its computing applications and a further development of the principles and computing applications of probability theory. 3D Vectors and complex numbers are also studied.
More...
CMP-5006A 20
GRAPHICS I
Graphics 1 provides an introduction to the fundamentals of computer graphics for all computing students. It aims to provide a strong foundation for students wishing to study graphics, focusing on 2D graphics, algorithms and interaction. The module requires a good background in programming, although an introduction to C++ is presented. OpenGL is utilised as the graphics library, examples are provided in the lectures and supported in the laboratory classes. Other topics covered include fonts, algorithms for line drawing, clipping and colour.
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CMP-5010B 20
INTRODUCTION TO MEDICAL PHYSICS
For students not studying this module in their first year. The module gives an overview of the role physics plays in medicine, covering three of the core disciplines of medical physics: Diagnostic and therapeutic radiological physics and medical nuclear physics.
SCI-5002A 20
PHYSICS OF MUSIC
This module explores the physics behind the generation and reception of music. We begin by developing some of the essential physics of wave motion and defining sound measurement terms. This equips us to analyse the physics of stringed instruments (bowed, plucked and struck), woodwind instruments, brass instruments, percussion instruments and the acoustics of singing. We also look at tuning systems, human hearing, and the physics of sound in rooms. Lab-classes include an introduction to MATLAB to enable you to record and analyse the sound of your own instrument, which constitutes the coursework. A-level standard of mathematics is preferred, but anyone without this level who is prepared to work a little to enhance their understanding of mathematics in one or two areas will be able to take this module.
SCI-5003A 20
SOFTWARE ENGINEERING I
This is a compulsory module for all computing students. It provides the necessary foundation in software engineering for students aiming to become professional programmers and provides students with the range of skills needed for many of their subsequent modules. The course takes a practical approach to software engineering. We will reinforce your programming knowledge by giving you a basic grounding in C++ and Matlab. We then cover advanced software engineering concepts in Java before describing alternative software engineering methodologies.
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CMP-5011A 20
SOUND AND IMAGE 1
There has recently been a huge growth in the power and sophistication of tools that enable people to manipulate images and sounds on computers, and the techniques underlying these tools are also key for the development of artificial intelligence. In this module, we study the nature of audio and video signals from devices such as cameras and microphones and how they are captured and represented on a computer. This includes the coverage of essential ideas of topics such as sampling, time, spatial and frequency domains, filtering, Fourier representation etc. and practical work (using MATLAB) on processing sounds and images to e.g. produce effects, extract information from, or recognize a sound or an image.
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CMP-5033A 20
SYSTEMS ANALYSIS
This module considers various activities associated with the development of all types of computer based information systems including project management, feasibility, investigation, analysis, logical and physical design, and the links to file design, software design, and user interface design. It makes use of a number of analysis and design tools and techniques in order to produce readable system specifications. Students are introduced to a number of development methods including structured, object oriented, soft systems, participative, iterative and rapid approaches.
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CMP-5003A 20

Compulsory Study (120 credits)

Students must study the following modules for 120 credits:

Name Code Credits
LEVEL 3 STUDY ABROAD PROGRAMME 1
Candidates on this module undertake an Autumn Semester of approved study at an overseas University. This module will normally form part of a year-long programme by undertaking it in conjunction with Level 3 Study Abroad Programme 2,3,4,5 and 6.
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CMP-6015A 20
LEVEL 3 STUDY ABROAD PROGRAMME 2
Candidates on this module undertake an Autumn Semester of approved study at an overseas University. This module will normally form part of a year-long programme by undertaking it in conjunction with Level 3 Study Abroad Programme 1,3,4,5 and 6.
More...
CMP-6017A 20
LEVEL 3 STUDY ABROAD PROGRAMME 3
Candidates on this module undertake an Autumn Semester of approved study at an overseas University. This module will normally form part of a year-long programme by undertaking it in conjunction with Level 3 Study Abroad Programme 1,2,4,5 and 6.
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CMP-6019A 20
LEVEL 3 STUDY ABROAD PROGRAMME 4
Candidates on this module undertake a Spring Semester of approved study at an overseas University. This module will normally form part of a year-long programme by undertaking it in conjunction with Level 3 Study Abroad Programme 1,2,3,5 and 6.
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CMP-6016B 20
LEVEL 3 STUDY ABROAD PROGRAMME 5
Candidates on this module undertake a Spring Semester of approved study at an overseas University. This module will normally form part of a year-long programme by undertaking it in conjunction with Level 3 Study Abroad Programme 1,2,3,4 and 6.
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CMP-6018B 20
LEVEL 3 STUDY ABROAD PROGRAMME 6
Candidates on this module undertake a Spring Semester of approved study at an overseas University. This module will normally form part of a year-long programme by undertaking it in conjunction with Level 3 Study Abroad Programme 1,2,3,4 and 5.
More...
CMP-6020B 20

Compulsory Study (60 credits)

Students must study the following modules for 60 credits:

Name Code Credits
MCOMP PROJECT
To follow at a later date.
More...
CMP-7019Y 50
RESEARCH METHODS
This module is for Bioinformatics MSc students. It provides the training for some transferable skills, an overview of research methods used in computing sciences, including Bioinformatics, and introduces individual students to background material preparatory to their dissertation which they would not otherwise study systematically to the required depth. The learning objectives for this module are designed to ensure that students approach the dissertation with the intellectual and practical skills necessary to successfully complete a masters dissertation in Bioinformatics.
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CMP-7021A 10

Option A Study (60 credits)

Students will select 60 credits from the following modules:

Name Code Credits
ADVANCED PROGRAMMING CONCEPTS AND TECHNIQUES
The module covers advanced programming as well as state of the art software engineering methodologies. It starts with an introductory lecture followed by an update on the (Rational) Unified Process and more recent agile programming methods such as extreme programming and Scrum. The Unified Modelling Language (UML) tool is covered as well. Then we move onto Objected Orientation and Design Patterns including their implementation in C++ and Java. We then cover advanced concepts of programming languages including templates in C++ and generics in Java. Next on the menu is Functional Programming including F#. Further coverage includes Microsoft’s .NET architecture and its CLR (Common Language Runtime), dynamic link libraries, exception handling, runtime type identification (RTTI), memory management, multithreading and parallel programming on the GPU (CUDA and OpenCL).
More...
CMP-7009A 20
ARTIFICIAL INTELLIGENCE AND ALGORITHMICS
This module introduces the students to core techniques in Artificial Intelligence an some topics in algorithmics. Topics covered include First-Order logic and resolution proofs, introduction to Prolog programming, state space representation and search algorithms, knowledge representation, and expert systems.
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CMP-7002B 20
AUDIO AND VISUAL PROCESSING
This module examines computer processing of audio and visual signals. The theoretical basis of analysis and processing of digital signals is explored in depth. This is then applied to the design of systems to achieve certain effects on signals representing audio and visual data. This also enables us to understand how one of the most significant technologies of recent times, the mobile telephone, is able to transmit speech at a low data-rate (speech coding). Other application areas to be covered include speech recognition and synthesis, image coding and audio-visual processing, including audio-visual synthesis and recognition (speech-recognition augmented by lip-reading). This module assumes that students have studied sound/image/signal processing to at least level 2 at undergraduate level.
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CMP-7015A 20
COMPUTER GAMES DEVELOPMENT
This module covers the fundamentals in 3D graphics including transformations, lighting, shading, texture mapping and anti-aliasing techniques. The module also provides an introduction to programming 3D graphics using OpenGL and the OpenGL Shading Language (GLSL). Ability to program in a high level language such as C++ or Java is required.
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CMP-7014A 20
COMPUTER GAMES LABORATORY
This module is lab based and draws heavily on the CMPSME27 module (which is a prerequisite). It aims to make the student familiar with Virtual Reality (VR) hardware and related technologies, the Virtual Environment (VE), and Games and Entertainment platforms. Laboratory tasks should include a maximum of two of the following topics: Computer Animation, Collaborative/Networked Virtual Environments, Haptic/Force Feedback systems, Motion Capturing, Augmented Reality (AR), Stereoscopic Displays, Entertainment and Games Development using advanced programming techniques such as Shaders; Xbox development, and Medical Simulation and Visualisation.
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CMP-7013B 20
COMPUTER NETWORKS
This module introduces the important concepts in data transmission and computer network design, implementation and management. Architectures and protocols for both local and wide-area networks are studied in detail with an emphasis on performance evaluation and real-time use. A emphasis is placed on issues concerned with real-time delivery of data and maintaining quality of service, for example through study of applications such as voice over IP.
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CMP-7012B 20
COMPUTER VISION (FOR DIGITAL PHOTOGRAPHY)
This module covers the various stages in processing the image recorded at the sensor level in a camera so that the output is an attractive photographic image. The first half of the course will cover topics including demosaicking, denoising, white point correction, dynamic range compression and image rendering. The second half will look at higher level functions such as finding faces in images, content recognition (including face recognition) and facial coding in images. The last topic is particularly interesting in the context of mobile phone applications.
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CMP-7016B 20
DATA MINING
This module is designed for postgraduate students studying on MSc courses. The module explores the methodologies of Knowledge Discovery and Data Mining (KDD). It aims to cover each stage of the KDD process, including preliminary data exploration, data cleansing, pre-processing and the various data analysis tasks that fall under the heading of data mining. Through this module, students should gain knowledge of algorithms and methods for data analysis, as well as practical experience using leading KDD software packages.
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CMP-7007B 20
DISTRIBUTED COMPUTING
Single computer systems have limited processing power and are vulnerable to failure. Using distributed computing, processing speeds exceeding the limits of any single computer, and systems that continue to be available when individual computers fail can be realised. Achieving these features requires use of adequate algorithms, software architectures and networking techniques. This is the subject of this module.
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CMP-7010B 20
E-BUSINESS SYSTEMS DEVELOPMENT
This module explores the development of industrial-strength distributed information systems for Web-based implementations, using date-centric software engineering principles. Topics include: dynamic object-oriented system design, the use of persistent objects with relational databases, business models, business objects, XML and practical design and implementation for an architected n-tier, server-based systems environment. The use of these techniques for both e-Commerce and other systems will be discussed, using the Java Enterprise Edition Version 5 (Java E-E 5) platform for practical exercises. Considerable use is made of both advanced Java programming and relational databases, requiring prior knowledge of these subjects.
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CMP-7005B 20
ELECTRICAL ENERGY GENERATION, DISTRIBUTION AND STORAGE
Electrical energy is the output from the majority of renewable energy sources (wind, wave, tidal, hydro). This module begins by introducing AC and DC electricity theory and electromagnetism. This theory is applied to the practical design and use of electrical generators. Transformer design for changing voltage levels is discussed and also its application to distribution of electrical energy through overhead lines to form the national grid. Issues relating to energy supply and demand and in particular the UK energy system are also explored.
ENG-7002B 20
HUMAN COMPUTER INTERACTION
An overview of Human Computer Interaction, including user interfaces on conventional computers and small footprint devices (e.g. smartphones). Human-Computer interactions are approached from a variety of perspectives, with an empasis on experimental evaluation. The module covers aspects of cognitive psychology and ethnographic methods necessary to understand and evaluate HCI.
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CMP-7018A 20
INFORMATION RETRIEVAL
Nowadays, millions of people worldwide make use of IR systems every day via search engines, and the exponential increase in the number of websites and documents available means that these systems have been developed to be highly efficient. In this module, we will cover the essential theoretical ideas that underpin modern information retrieval (e.g. the vector-space model, probabilistic approaches, relevance feedback etc.) and examine how they are practically implemented in current systems. Lecture material is re-enforced by a set of laboratory exercises and an assessment that enable you to implement some of these ideas practically. We also examine natural language processing techniques that are increasingly used in IR, and the emerging technologies of audio and video retrieval.
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CMP-7006A 20
INTERNET and MULTIMEDIA TECHNIQUES
This module surveys the current and emerging technologies of the Internet and its impact on society, particularly e-commerce. The practical part of the module concentrates on the design and integration of web sites, using a range of tools and techniques in current use.
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CMP-7003A 20
SYSTEMS ENGINEERING ISSUES
This module draws together a wide range of material and considers it in the context of developing modern large-scale computer systems. It will introduce, and put into context, topics crucial to the discipline of computer-based systems engineering (CBSE). Topics include: outsourcing; process improvement; the nature of systems; computer-based systems (CBS); systems failure; managing both systems and computer-based systems projects; total quality management; quality assurance and quality control; the maintenance of CBS; metrification, and risk management in CBS. This module is supported by a series of industrial case studies and includes speakers from industry (as available).
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CMP-7004B 20

Disclaimer

Whilst the University will make every effort to offer the modules listed, changes may sometimes be made arising from the annual monitoring, review and update of modules and regular (five-yearly) review of course programmes. Where this activity leads to significant (but not minor) changes to programmes and their constituent modules, there will normally be prior consultation of students and others. It is also possible that the University may not be able to offer a module for reasons outside of its control, such as the illness of a member of staff or sabbatical leave. Where this is the case, the University will endeavour to inform students.

Year Abroad

Students on relevant BSc degrees (i.e.BSc Computing Science with a Year Abroad) spend their second year at a university abroad, while students on relevant MComp degrees (i.e. MComp Computing Science with a Year Abroad) spend their third year abroad. The year abroad counts towards your degree classification and so adds no extra year to the length of your course. You can choose the university that you want to study at from a range of universities in the USA, Canada and Australasia.

Students on an exchange programme will be expected to pay 15% of their annual tuition fee to UEA during their year abroad and we will pay the overseas university.

Entry Requirements

Qualification:
BTEC National Diploma: DDD
A Level:
AAB (including Maths)
International Baccalaureate:
33 points overall inc. 3 HL subjects at Grade 6 (including Maths)
Scottish Highers:
AAABB (including Maths)
Scottish Advanced Highers:
AAB (including Maths)
Irish Leaving Certificate:
AAAABB (including Maths)
Access Course:
See below
European Baccalaureate:
80% overall (including Maths)

Entry Requirement

2014

Typical A level offer: AAB or ABBB  including one subject from preferred choice

Typical International Baccalaureate offer: 33 points including one HL subject from preferred choice at 6 and one other HL subject at 6

All equivalent qualifications considered, please contact the university for further information

Students should also have GCSE English (grade C) and Mathematics (grade B) 

Students for whom English is a Foreign language

We welcome applications from students from all academic backgrounds. We require evidence of proficiency in English (including writing, speaking, listening and reading). Recognised English Language qualifications include:

  • IELTS: 6. overall (minimum 5.5 in any component)
  • TOEFL: Internet-based score of 78 overall (minimum 20 in Speaking component, 17 in Writing and Listening components and 18 in Reading components.
  • PTE: 55 overall (minimum 51 in any component).

If you do not meet the University's entry requirements, our INTO Language Learning Centre offers a range of university preparation courses to help you develop the high level of academic and English skills necessary for successful undergraduate study.

Interviews

The majority of candidates will not be called for an interview. However, for some students an interview will be requested. These are normally quite informal and generally cover topics such as your current studies, reasons for choosing the course and your personal interests and extra-curricular activities.

Gap Year

We welcome applications from students who have already taken or intend to take a gap year, believing that a year between school and university can be of substantial benefit. You are advised to indicate your reason for wishing to defer entry and may wish to contact the appropriate Admissions Office directly to discuss this further.

Special Entry Requirements

A Level Mathematics or equivalent.

General Studies and Critical Thinking are not accepted.

Students who wish to study at a European university will be required to have achieved a GCSE grade B or above in the language of instruction for the year abroad.

Intakes

The School's annual intake is in September of each year.

Alternative Qualifications

We encourage you to apply if you have alternative qualifications equivalent to our stated entry requirement. Please contact us for further information.

Pass the Access to HE Diploma with Distinction in 45 credits at Level 3, including 12 Level 3 credits in Mathematics.

GCSE Offer

Students are required to have Mathematics at minimum of Grade B and English Language at minimum of Grade C or above at GCSE Level.

Fees and Funding

Undergraduate University Fees

We are committed to ensuring that Tuition Fees do not act as a barrier to those aspiring to come to a world leading university and have developed a funding package to reward those with excellent qualifications and assist those from lower income backgrounds. Full time UK/EU students starting an undergraduate degree course in 2013 will be charged a tuition fee of £9,000. The level of fee may be subject to yearly increases. Full time International students starting an undergraduate degree course in 2013 will be charged a tuition fee of £14,900. The level of fee may be subject to yearly increases.

Year Abroad Fees

For Home/EU students opting for a Year Abroad the tuition fee is currently £1,350. The Year Abroad tuition fee will be subject to an annual increase. International Students are required to pay 25% of their annual tuition fee to UEA during their year Abroad and will be calculated based on the current tuition fee for that year.

Scholarships and Bursaries

Home/EU - The University of East Anglia offers a range of Bursaries and Scholarships. To check if you are eligible please visit http://www.uea.ac.uk/study/undergraduate/finance/university-financial-support      

International Students -  The University offers around £1 million of Scholarships each year to support International students in their studies. Scholarships are normally awarded to students on the basis of academic merit and are usually for the duration of the period of study. Our University international pages gives you more details about preparation for studying with us, including Fees and Funding http://www.uea.ac.uk/international



How to Apply

Applications need to be made via the Universities Colleges and Admissions Services (UCAS), using the UCAS Apply option.

UCAS Apply is a secure online application system that allows you to apply for full-time Undergraduate courses at universities and colleges in the United Kingdom. It is made up of different sections that you need to complete. Your application does not have to be completed all at once. The system allows you to leave a section partially completed so you can return to it later and add to or edit any information you have entered. Once your application is complete, it must be sent to UCAS so that they can process it and send it to your chosen universities and colleges.

The UCAS code name and number for the University of East Anglia is EANGL E14.

Further Information

If you would like to discuss your individual circumstances with the Admissions Office prior to applying please do contact us:

Undergraduate Admissions Office

Tel: +44 (0)1603 591515
Email: admissions@uea.ac.uk

Sign up for myUEA to...

  • request a copy of our latest prospectus and subject brochures
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International candidates are also actively encouraged to access the University's International webpages.