So I'm Dean Bowman and I am studying how video game designers tell stories in their games and specifically how they go about kind of reconciling storytelling with gameplay.
What is your research important?
Video games have become the way an entire generation chooses to express itself, they've become incredibly important in the last twenty years or so, the latest estimate is that the global games industry is worth over 90 billion dollars.
What could it mean in the real world?
But my approach to this topic is to interview game designers which has traditionally been an approach that's been ignored by academic game studies who tend to focus on the product or the player, so for me this is a way to kind of create bridges between academia and the industry.
What has been your favourite moment so far?
So I've had the opportunity to speak to some incredibly creative, interesting designers including Steve Gaynor who worked on the BioShock series and Gone Home, Rhianna Pratchett who broke the latest Tomb Raider reboot and Lucas Pope who created the wonderful Papers Please and all of these people are incredibly intelligent and think very deeply about their craft, so their approach to thinking about games is highly relevant to academia and they're just really interesting people as well.