BSc (Hons) Computing and Creative Technologies
Course options
Key Details
- Attendance
- Full Time
- Award
- Degree of Bachelor of Science
- UCAS Course Code
- G452
- Entry Requirements
- ABB (specific subject requirements apply).
- Course Length
- 3 years
- Course Start Date
- September 2023
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Why you should choose us
in the UK for Computer Science for Graduate Prospects - Outcomes
Of graduates go on to work and/or study within 15 months after the course
Course Overview
You’ll gain a solid foundation in computer programming. Your computing studies are then complemented by modules in film, sound, and audio production, which are underpinned by technical choices for audio and graphics programming.
You can then put it all together in your final year project by, for example, creating a film with VFX and motion capture.
From day one, you’ll be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media, and American Studies.
The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media, and American Studies team. You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics.
You will then get the opportunity to study increasingly more specialist subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more. It’s all brought to life in our specialist graphics lab with state-of-the-art computers and high-end graphics cards, as well as in our creative technology laboratory, which includes a film studio and motion capture suite.
Thanks to our strong ties with media and entertainment companies, we can shape our course content and coursework projects based on current trends and real-world problems.
In your final year, your independent research project gives you the chance to study a subject you are truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders).
Study and Modules
Structure
In your first year, you’ll develop a solid theoretical and practical foundation in computer programming. You will learn the fundamentals of computer systems and principles, databases, mathematics, and programming (including web-based programming). Your coursework projects will focus on real world applications, sharpening your programming and problem-solving skills – must-haves for the IT, media, and entertainment industries.
Compulsory Modules
Optional A Modules
(Credits: 20)Whilst the University will make every effort to offer the modules listed, changes may sometimes be made arising from the annual monitoring, review and update of modules. Where this activity leads to significant (but not minor) changes to programmes and their constituent modules, the University will endeavour to consult with students and others. It is also possible that the University may not be able to offer a module for reasons outside of its control, such as the illness of a member of staff. In some cases optional modules can have limited places available and so you may be asked to make additional module choices in the event you do not gain a place on your first choice. Where this is the case, the University will inform students.
Teaching and Learning
Teaching
You’ll have between 15-20 hours a week contact time with teachers. In the first year, your compulsory modules will have the largest number of students (around 150), but this will reduce as you progress, and modules become more specialist.
Your computing modules will be a mix of lectures and lab sessions led by lecturing staff. Postgraduate associate tutors will also be on hand in labs to facilitate their specific subject. Lab sessions will initially involve working on small weekly programming assignments, then – as your experience and confidence grows – you’ll take on larger, real-life projects lasting a whole semester. For your first-year mathematics modules, you’ll attend weekly small group exercise seminars to build on your lecture material.
Your Arts, Media and American Studies modules will follow a similar format although some modules also have hands-on filming projects.
Your final year project runs across the entire year, and you will meet with your project supervisor on a weekly basis to discuss your progress. Plus, you will have all our lab facilities and specialist equipment at your fingertips.
Independent study
We expect you to spend at least 15-20 hours a week on independent study – around the same as your teaching contact time.
You will have the chance to enrich your learning experience on a summer internship. Our School, UEA’s Careers Centre and UEA as a whole work in collaboration with local and nationwide businesses to help you find the perfect placement.
Assessment
We will assess most computing modules through coursework and exams, although some are coursework only (e.g. Software Engineering has a group-based project). On some arts and media modules we use essays too.
Your final year project will be assessed through a presentation, project report and portfolio.
We will always give prompt feedback after lab sessions and final marking to help you develop.
Structure
In your second year, you’ll get to choose between a variety of optional modules from the School of Arts, Media, and American Studies, including film, television and media, and computing modules from the School of Computing Sciences. Your compulsory modules will include further programming and software engineering.
Compulsory Modules
Optional A Modules
(Credits: 40)Optional B Modules
(Credits: 20)Whilst the University will make every effort to offer the modules listed, changes may sometimes be made arising from the annual monitoring, review and update of modules. Where this activity leads to significant (but not minor) changes to programmes and their constituent modules, the University will endeavour to consult with students and others. It is also possible that the University may not be able to offer a module for reasons outside of its control, such as the illness of a member of staff. In some cases optional modules can have limited places available and so you may be asked to make additional module choices in the event you do not gain a place on your first choice. Where this is the case, the University will inform students.
Teaching and Learning
Teaching
You’ll have between 15-20 hours a week contact time with teachers. In the first year, your compulsory modules will have the largest number of students (around 150), but this will reduce as you progress, and modules become more specialist.
Your computing modules will be a mix of lectures and lab sessions led by lecturing staff. Postgraduate associate tutors will also be on hand in labs to facilitate their specific subject. Lab sessions will initially involve working on small weekly programming assignments, then – as your experience and confidence grows – you’ll take on larger, real-life projects lasting a whole semester. For your first-year mathematics modules, you’ll attend weekly small group exercise seminars to build on your lecture material.
Your Arts, Media and American Studies modules will follow a similar format although some modules also have hands-on filming projects.
Your final year project runs across the entire year, and you will meet with your project supervisor on a weekly basis to discuss your progress. Plus, you will have all our lab facilities and specialist equipment at your fingertips.
Independent study
We expect you to spend at least 15-20 hours a week on independent study – around the same as your teaching contact time.
You will have the chance to enrich your learning experience on a summer internship. Our School, UEA’s Careers Centre and UEA as a whole work in collaboration with local and nationwide businesses to help you find the perfect placement.
Assessment
We will assess most computing modules through coursework and exams, although some are coursework only (e.g. Software Engineering has a group-based project). On some arts and media modules we use essays too.
Your final year project will be assessed through a presentation, project report and portfolio.
We will always give prompt feedback after lab sessions and final marking to help you develop.
Structure
Your only compulsory third-year module will be your final year project – for which you can suggest your own topic or choose from our list. This module is worth 40 credits, so it is equivalent to two standard modules.
Alongside your project, you will choose from a range of optional advanced modules from both the School of Computing Sciences and the School of Arts, Media, and American Studies.
Compulsory Modules
Optional A Modules
(Min Credits: 20, Max Credits: 40)Optional B Modules
(Min Credits: 20, Max Credits: 40)Optional C Modules
(Min Credits: 0, Max Credits: 20)Whilst the University will make every effort to offer the modules listed, changes may sometimes be made arising from the annual monitoring, review and update of modules. Where this activity leads to significant (but not minor) changes to programmes and their constituent modules, the University will endeavour to consult with students and others. It is also possible that the University may not be able to offer a module for reasons outside of its control, such as the illness of a member of staff. In some cases optional modules can have limited places available and so you may be asked to make additional module choices in the event you do not gain a place on your first choice. Where this is the case, the University will inform students.
Teaching and Learning
Teaching
You’ll have between 15-20 hours a week contact time with teachers. In the first year, your compulsory modules will have the largest number of students (around 150), but this will reduce as you progress, and modules become more specialist.
Your computing modules will be a mix of lectures and lab sessions led by lecturing staff. Postgraduate associate tutors will also be on hand in labs to facilitate their specific subject. Lab sessions will initially involve working on small weekly programming assignments, then – as your experience and confidence grows – you’ll take on larger, real-life projects lasting a whole semester. For your first-year mathematics modules, you’ll attend weekly small group exercise seminars to build on your lecture material.
Your Arts, Media and American Studies modules will follow a similar format although some modules also have hands-on filming projects.
Your final year project runs across the entire year, and you will meet with your project supervisor on a weekly basis to discuss your progress. Plus, you will have all our lab facilities and specialist equipment at your fingertips.
Independent study
We expect you to spend at least 15-20 hours a week on independent study – around the same as your teaching contact time.
You will have the chance to enrich your learning experience on a summer internship. Our School, UEA’s Careers Centre and UEA as a whole work in collaboration with local and nationwide businesses to help you find the perfect placement.
Assessment
We will assess most computing modules through coursework and exams, although some are coursework only (e.g. Software Engineering has a group-based project). On some arts and media modules we use essays too.
Your final year project will be assessed through a presentation, project report and portfolio.
We will always give prompt feedback after lab sessions and final marking to help you develop.
Entry Requirements
- A Levels
- ABB including one A-Level in Mathematics, Computing Science, Digital Technology, Chemistry, Physics, Electronics or Economics. If you are taking an EPQ and three A-levels, we may offer you a one grade reduction on our advertised typical offer, if you achieve an A in the EPQ.
- T Levels
- Obtain an overall Pass including a B in the core of the T Level and a Distinction in the Occupational Specialism. Acceptable subjects are: Science, Design Surveying and Planning for Construction, Digital Production Design and Development, Digital Business Services, Digital Support Services.
- BTEC
- DDM acceptable in an IT, Engineering or Science-based subject, excluding BTEC Public Services, Uniformed Services and Business Administration)
- Scottish Highers
- AAABB including Grade A in Mathematics, Computing Science, Chemistry, Physics or Economics.
- Scottish Advanced Highers
- BCC including Mathematics, Computing Science, Chemistry, Physics or Economics.
- Irish Leaving Certificate
- 3 subjects at H2, 3 subjects at H3 including Mathematics, Computing Science, Chemistry, Physics or Economics.
- Access to HE Diploma
- Pass the Access to HE Diploma with Distinction in 30 credits at Level 3 and Merit in 15 credits at Level 3, including 12 credits in Mathematics, Computing, Physics, Electronics or Economics
- International Baccalaureate
- 32 points including HL5 in Mathematics, Computing Science, Chemistry, Physics or Economics.
- GCSE
- You are required to have Mathematics at a minimum of Grade B or Grade 5 and English Language at a minimum of Grade C or Grade 4 at GCSE.
- English Foreign Language
Applications from students whose first language is not English are welcome. We require evidence of proficiency in English (including writing, speaking, listening and reading):
- IELTS: 6.0 overall (minimum 5.5 in all components) for year 1 entry
- IELTS: 6.5 overall (minimum 6.0 in all components) for year 2 entry
We also accept a number of other English language tests. Review our English Language Equivalencies for a list of example qualifications that we may accept to meet this requirement.
If you do not yet meet the English language requirements for this course, INTO UEA offer a variety of English language programmes which are designed to help you develop the English skills necessary for successful undergraduate study:
- Interviews
Most applicants will not be called for an interview and a decision will be made via UCAS Track. However, for some applicants an interview will be requested. Where an interview is required the Admissions Service will contact you directly to arrange a time.
- Deferred Entry
We welcome applications from students who have already taken or intend to take a gap year. We believe that a year between school and university can be of substantial benefit. You are advised to indicate your reason for wishing to defer entry on your UCAS application.
- Intakes
This course is open to UK and International applicants. The annual intake is in September each year.
Additional Information or Requirements
UEA are committed to ensuring that Higher Education is accessible to all, regardless of their background or experiences. One of the ways we do this is through our contextual admissions schemes.
We welcome and value a wide range of alternative qualifications. If you have a qualification which is not listed here, please contact us via Admissions Enquiries.
A-Level General Studies and Critical Thinking are not accepted. Where applicable Science A Levels awarded by an English Exam board require a pass in the practical element.
If you do not meet the academic requirements for direct entry, you may be interested in one of our Foundation Year programmes such as BSc Computing Science with a Foundation Year.
Important note
Once enrolled onto your course at UEA, your progression and continuation (which may include your eligibility for study abroad, overseas experience, placement or year in industry opportunities) is contingent on meeting the assessment requirements which are relevant to the course on which you are enrolled.
International Requirements
We accept many international qualifications for entry to this course. View our International Students pages for specific information about your country.
INTO University of East Anglia
If you do not meet the academic and/or English language requirements for direct entry our partner, INTO UEA offers progression on to this undergraduate degree upon successful completion of a preparation programme. Depending on your interests, and your qualifications you can take a variety of routes to this degree:
International Foundation in Mathematics and Actuarial Sciences
International Foundation in Physical Sciences and Engineering
International Foundation in Business Economics Society and Culture
Fees and Funding
Tuition Fees
View our information for Tuition Fees.
Scholarships and Bursaries
We are committed to ensuring that costs do not act as a barrier to those aspiring to come to a world leading university and have developed a funding package to reward those with excellent qualifications and assist those from lower income backgrounds. View our range of Scholarships for eligibility, details of how to apply and closing dates.
Course Related Costs
View our information about Additional Course Fees.
How to Apply
Apply for this course through the Universities and Colleges Admissions Services (UCAS), using UCAS Hub.
UCAS Hub is a secure online application system that allows you to apply for full-time undergraduate courses at universities and colleges in the United Kingdom.
Your application does not have to be completed all at once. Register or sign in to UCAS to get started.
Once you submit your completed application, UCAS will process it and send it to your chosen universities and colleges.
The Institution code for the University of East Anglia is E14.
View our guide to applying through UCAS for useful tips, key dates and further information:
Employability
After the Course
You’ll graduate with all the skills, experience, and knowledge you need to get a head start in the specialist entertainment and media industries, or in mainstream IT.
Careers
A degree at UEA will prepare you for a wide variety of careers. We've been ranked 1st for Job Prospects by StudentCrowd in 2022.
Examples of careers that you could enter include:
- Games developer
- Graphic designer
- Computer Aided Design (CAD) specialist
- Film industry
- VFX industry
- IT industry