Biography

Tom is a Lecturer in Humanities in the Interdisciplinary Institute for the Humanities. Prior to this he has been a Senior Research Associate for CREATe, the RCUK funded Centre for Copyright and New Business Models in the Creative Economy, contributing to Work Packages at UEA and the University of Edinburgh. Tom studied at UEA, achieving his BA and MA before completing his AHRC-funded PhD thesis (‘Fandom and Beyond: Online Community, Culture, and Kevin Smith Fandom’) in 2013.

Tom’s current research interests include online fandom, audience and reception studies, and the cultural, economic, and political concerns of the UK videogames industry. 

All Publications

Street, J., Phillips, T.

(2017)

What do musicians talk about when they talk about copyright?,

in Popular Music and Society

40

(4)

pp. 422-433

Full Text UEA Repository

(Article)

(Published)


Johnston, K. M., Phillips, T.

(2016)

"A step into the abyss" Transmedia in the UK Games and Television Industries,

in International Journal of Gaming and Computer-Mediated Simulations

8

(2)

Full Text UEA Repository

(Article)

(Published)


Phillips, T.

(2016)

Discussions with Developers: F2P and the Changing Landscape of Games Business Development,

in Social, Casual and Mobile Games : The Changing Gaming Landscape.

Bloomsbury

pp. 61-73

ISBN 9781501310584

UEA Repository

(Chapter)

(Published)


Phillips, T.

(2015)

Wrestling with Grief: Fan Negotiation of Professional/Private Personas in Response to the Chris Benoit Double Murder-Suicide,

in Celebrity Studies

6

(1)

pp. 69-84

Full Text UEA Repository

(Article)

(Published)


Phillips, T., Street, J.

(2015)

Copyright and Musicians at the Digital Margins,

in Media, Culture & Society

37

(3)

pp. 342-358

Full Text UEA Repository

(Article)

(Published)


Phillips, T.

(2015)

“Don't clone my indie game, bro”: Informal cultures of videogame regulation in the independent sector,

in Cultural Trends

24

(2)

pp. 143-153

Full Text UEA Repository

(Article)

(Published)


Barker, M., Egan, K., Phillips, T., Ralph, S.

(2015)

Alien Audiences: Remembering and Evaluating a Classic Movie,

Palgrave Macmillan

ISBN 978-1-137-53205-3

UEA Repository

(Book)

(Published)


Rimmer, M., Street, J., Phillips, T.

(2014)

Understanding the Cultural Value of 'In Harmony-Sistema England',

UEA Repository

(Working paper)

(Published)


Street, J., Phillips, T.

(2014)

Intellectual Property Values: What do musicians talk about when they talk about copyright?,

Full Text UEA Repository

(Working paper)

(Published)


Rimmer, M., Phillips, T.

(2013)

Community Arts: Sustainability in Austerity,

UEA Repository

(Working paper)

(Published)


Phillips, T.

(2013)

Shifting Fandoms of Film, Community, and Family,

in Watching Films: New Perspectives on Movie-going, Exhibition and Reception.

Intellect Books

ISBN 9781841505114

UEA Repository

(Chapter)

(Published)


Bennett, L., Phillips, T.

(2013)

The Fan Studies Network: New Connections, New Research,

in Participations

10

(1)

pp. 52-55

UEA Repository

(Article)

(Published)


Phillips, T.

(2012)

Too Fat to Fly: A Case Study of Unsuccessful Fan Mobilization,

in Transformative Works and Cultures

10

Full Text UEA Repository

(Article)

(Published)


Friedman, S., Mills, B., Phillips, T.

(2011)

Comedy Audiences - Editor's Introduction: Foregrounding The Comedy Audience,

in Participations

8

(2)

pp. 120-127

UEA Repository

(Article)

(Published)


Phillips, T.

(2011)

When Film Fans Become Fan Family: Kevin Smith Fandom and Communal Experience,

in Participations

8

(2)

pp. 478-496

UEA Repository

(Article)

(Published)


Phillips, T.

(2010)

Embracing the “Overly Confessional”: Scholar-Fandom and Approaches to Personal Research,

in Flow

13

(5)

UEA Repository

(Article)

(Published)


Key Research Interests

Broadly speaking, Tom's research concerns the production and reception of popular media.

In terms of production his work focuses on the videogames industry in the UK, examining the contexts in which games are made and distributed, particularly at the independent level. This work is chiefly shaped by the input of industry professionals via interviews and workshop discussions. This has led to outputs examining issues affecting the contemporary sector such as cloning, free-to-play business models, cultural value, and transmedia planning.

Focusing on reception, Tom is interested in media audiences, particularly the study of fandom and fan culture. His work is frequently concerned with online communities and their responses to popular culture, and he has researched the new media contexts of a variety of fan cultures, including fans of professional wrestling, Star Wars, and Kevin Smith.

Research Group Membership

Tom is currently affiliated with CREATe, the RCUK Centre for Copyright and New Business Models in the Creative Economy, based at the University of Glasgow. CREATe is funded jointly by the AHRC, EPSRC, and the ESRC. He has previously contributed to two work packages, and is currently undertaking a literature review on the value of videogames tax relief.

Tom is also affiliated with the Tracking IP Across Creative Technologies project (TRI-PACT), based at the Universiy of Brighton and funded by the AHRC. He is contributing to the videogames strand of the project, which broadly aims to facilitate knowledge exchange across a cross-disciplinary spectrum of partners and stake holders, from film, broadcast, and games domains.

Teaching Interests

Now working on the Humanities Foundation Year, Tom has teaching experience across the Faculty of Arts and Humanities, including modules in Politics, Philosophy, Language and Communication Studies, and the School of Art, Media and American Studies. 

Current Teaching

Humanities: The Key Concepts

Creative Industries

Previous Teaching

New Media and Society

Reception and Audience Studies in Film and Television

Film, Television, and New Media

Analysing Film and Television

External Activities and Indicators of Esteem

Fan Studies Network

Tom is the co-founder and co-chair of The Fan Studies Network, an international collective of scholars working in the study of fandom and fan culture. Formed in 2012, the FSN was created with the idea of cultivating a friendly space in which scholars of fandom could easily forge connections with other academics in the field, and discuss the latest topics within fan studies.

Since 2013, Tom has helped organise four FSN conferences, three of which were held at UEA (2013, 2015, 2016) and a fourth at Regent's University London (2014). In addition, under the FSN banner Tom co-edited a special issue of Participations journal, featuring work from members of the Network.

Norwich Gaming Festival

In 2016 Tom received a UEA Engagement Award for his work with the Norwich Gaming Festival. Running since 2014, the festival is a major celebration of the cultural importance of videogames and highlights the local creative sector as part of this growing industry. 

 

Administrative Posts

Senior Adviser

Student Partnership Officer