This two-day summer school provides a guide to experimental economics researchers on best practices for translating an idea for an experimental design to an implementable experiment, whether in the laboratory or online. In contrast to courses which focus on software packages (such as oTree or z-Tree courses), on this course you will learn how to create a program that is efficient, reliable, and which enables collaboration, adaptability, and reproducibility.
On the first day, we will introduce a conceptual framework for implementing experimental designs. This includes defining the different states of an experiment, and developing storyboards and wireframes for the information screens, input screens, and calculations/ output screens.
On the second day, we will demonstrate how to translate the designs to software, including topics such as defining groups and matchings, sequential decision-making, multiple decision-making periods, randomization devices, and systematically recording variables for logging and reproducibility.