Marieke graduated with highest distinction from a BSc. in Psychology at the Radboud University in Nijmegen, the Netherlands in 2013. During her bachelor, Marieke chose a specialization in cognitive neuroscience and followed an additional disciplinary Honours programme with a focus on research in psychology. After receiving her degree, Marieke continued her studies with a 2-year Research Master program in Behavioural Science at the Behavioural Science Institute at the Radboud University. She graduated from this programme with highest distinction in 2015. Her Master thesis focused on the influence of in-group favouritism on learning processes in trustworthiness, and was supervised by Prof. Dr. Alan Sanfey.
Marieke has been rewarded with a studentship from the School of Psychology to study at Postgraduate Research level, which commenced in October 2015. In her project, Marieke is supervised by Dr. Charles Seger and Dr. Rose Meleady. The PhD project will look at the behavioural consequences of positive and negative inter- and intra-group contact, with a focus on generalization processes.
Key Research Interests
Marieke’s research interests lie in the domain of social categorization and social identity. Topics such as in-group favouritism and prejudice are the main area of study. In her previous research projects, Marieke has studied trustworthiness both in categorization processes and in social decision making settings. The PhD project will focus on intergroup contact theory and social identity theory, exploring how contact with in-group and out-group members influences attitudes and behaviour towards other group members and the group as a whole. In the project, economic games derived from classic game theory, such as the Trust Game or Prisoners Dilemma, will be used to tap into the behaviour towards groups. These social decision making tasks will be used alongside questionnaires measuring out-group attitudes and levels of in-group favouritism. Contact situations will be created either virtually through chat sessions or game situations, or face-to-face in live interactions.