Prof Andy Day
| Job Title | Contact | Location |
|---|---|---|
| Professor of Computing Science |
Andy dot Day at uea dot ac dot uk
Tel: +44 (0)1603 59 2604 |
Sciences 2.19 |
Biography
PhD Projects
The following opportunity exists to pursue a PhD with Prof. Day on the projects:Real Time Crowd Rendering
Career
He has worked as an engineer for BT, as a school teacher of Mathematics and as a FE lecturer in Mathematics and Computing at Norwich City College. At UEA he was appointed Lecturer in Computing Science in 1985. In 1999 he became a Senior Lecturer and in 2003 was promoted to Reader in the School of Computing Sciences. In 2005 he was appointed to Professor of Computing Science. He is a fellow of Eurographics.
Academic Background
Andy has a First class degree in Mathematics from UEA and in 1990 he was awarded a PhD in Computing Science, 'The Serial and Parallel Implementation of Geometric Algorithms', at UEA.
Additional Contacts
Key Research Interests
Andy Day is leader of the Computer Graphics Group
His main research interests are in the application of computational geometry to computer graphics, haptics, crowd and urban visualisation and virtual environments.
He began research in 1985 with the Computational Geometry Group, headed by Prof. A.R. Forrest, on the serial and parallel implementation of geometric algorithms. His early work concentrated on the problems of degeneracy in geometric algorithms for convex hulls and Voronoi diagrams. He has also worked on scientific visualisation of environmental data with the School of Environmental Sciences at UEA. He has researched parallel high performance image synthesis using ray tracing techniques and fast methods of space partitioning using BSP trees and pre-processing for interactive walkthroughs. He was co-investigator with Prof. D B. Arnold on the EC project ETHOS in 1999, to identify, demonstrate, and evaluate Generic Technologies for Virtual Environments. He was also co-investigator on the EC CHARISMATIC project (Cultural Heritage Attractions featuring Interactive Scenes and Multi-function Avatars as Theatrical Intelligent Characters) in 2000. On this project the UEA group researched rapid modelling using procedural methods and rendering acceleration techniques for populated urban scenes. He was principal investigator on the EPSRC (Engineering and Physical Sciences Research Council) Rapid World Modelling project (2000) which focused on modelling the planet earth using compression techniques and the automatic modelling of urban environments. He currently holds three EPSRC grants for Real Time Crowd Rendering and Urban Modelling for Transport Studies.
He has also researched haptic rendering and virtual environments since 2001 and his recent work with Dr. S. Laycock on deformable tools, such as bending rods, has important applications in medical training (such a steerable catheter simulation), engineering and virtual prototyping.
Selected Publications
Laycock, R. G., and Day, A. M., Image Registration in a Coarse Three Dimensional Virtual Environment. Computer Graphics Forum, Volume 25, Issue 1, Page(s) 69-82, 2006.
Day, A. M. and Willmott, J. M., Compound Textures for Dynamic Impostor Rendering. Computers and Graphics, Volume 29, Issue 1, Page(s) 109-124, 2005.
Platings, M. and Day, A. M., Compression of Large Scale Terrain Data for Real Time Visualization using a Tiled Quad Tree. Computers Graphics Forum, Volume 23, Issue 4, Page(s) 741-759, 2004.
Franzetti, T., Day, A. M. and Arnold, D. B., A fan growing algorithm for efficient vertex caching. Computers & Graphics, Volume 27, Issue 5, Page(s) 773-789, 2003.
List all publications by Professor Andy Day (Eprints)
Some Recent Grants
Past Research Projects and Grants
| Project Title | Start Date | End Date | Funding Body | Project Members |
|---|---|---|---|---|
| Real-time rendering of crowds consisting of high quality and distinct people | 1/2/2007 | 31/1/2010 | EPSRC | N/A |
| A Virtual Recreation of Worcester Cathedral Chapter House, c.1100 | 1/1/2006 | 31/1/2007 | British Academy | Sandy Heslop, Andy Day |
| SPATIAL METRO - A Network for Discovering the City on Foot | 1/1/2005 | 15/7/2008 | CEC (Non-Framework) | N/A |
| Liveable City Interreg IIIB Funding | 1/4/2004 | 31/12/2004 | Norwich City Council | N/A |
| Excellence in processing open cultural heritage (EPOCH) | 15/3/2004 | 14/3/2008 | CEC (Framework 6) | Ralph Elliott, Andy Day, Vince Jennings, John Glauert |
| Rapid world modelling | 1/10/2000 | 30/9/2003 | EPSRC | Andy Day, D Waite, Hugh Graham |
| Cultural heritage attractions featuring real-time interactive scenes and multifunction avatars as theatrical intelligent characters (CHARISMATIC) | 1/2/2000 | 31/7/2002 | CEC (Framework 1-5) | Andy Day, David Arnold |
| Research into the Radiotherapy Patient Information service: Studentship - Tim Furnish | 1/1/2000 | 31/12/2000 | ESTRO | N/A |
Teaching Interests
He teaches computer graphics, computational geometry and mathematics for computing.
Article
Applegate, CS, Laycock, SD and Day, AM (2012) A sketch-based system for highway design with user-specified regions of influence. Computers & Graphics, 36 (6). pp. 685-695. ISSN 00978493
Asque, CT, Day, AM and Laycock, SD (2012) Haptic Assisted Target Acquisition in a visual point-and-click task for computer users with motion-impairments. IEEE Transactions on Haptics, 5 (2). pp. 120-130.
Lister, WD and Day, A (2012) Stream-based animation of real-time crowd scenes. Computers & Graphics, 36 (6). pp. 651-657. ISSN 00978493
Laycock, S, Brown, P, Laycock, R and Day, A (2011) Aligning archive maps and extracting footprints for analysis of historic urban environments. Computers & Graphics, 35 (2). pp. 242-249.
Lister, W., Laycock, R. G. and Day, A. M. (2010) A Key Pose Caching System for Rendering an Animated Crowd in Real Time. Computer Graphics Forum, 29 (8). pp. 2304-2312. ISSN 1467-8659
Simnett, TJR, Laycock, RG and Day, AM (2010) Simulating Real-Time Cloth with Adaptive Edge-based Meshes. Journal of WSCG, 18 (1-3). pp. 65-72. ISSN 1213-6972
Laycock, R. G., Drinkwater, D. and Day, A. M. (2008) Exploring cultural heritage sites through space and time. ACM Journal on Computing and Cultural Heritage, 1 (2). 11:1-11:15. ISSN 1556-4673
Haciomeroglu, M, Laycock, R. G. and Day, A. M. (2008) Dynamically populating large urban environments with ambient virtual humans. Computer Animation and Virtual Worlds, 19 (3-4). pp. 307-317. ISSN 1546-4261
Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2008) Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment. The Visual Computer, 24 (10). pp. 889-899. ISSN 0178-2789
Laycock, R. G., Ryder, G. D. G. and Day, A. M. (2007) Automatic generation, texturing and population of a reflective real-time urban environment. Computers & Graphics, 31 (4). pp. 625-635. ISSN 0097-8493
Madera, FA, Day, AM and Laycock, SD (2007) A Distance Hierarchy to Detect Collisions Between Deformable Objects. Theory and Practice of Computer Graphics. pp. 53-60.
Laycock, SD and Day, AM (2007) A Survey of Haptic Rendering Techniques. Computer Graphics Forum, 26 (1). pp. 50-65. ISSN 1467-8659
Laycock, R. G. and Day, A. M. (2006) Image Registration in a Coarse Three-Dimensional Virtual Environment. Computer Graphics Forum, 25 (1). pp. 69-82. ISSN 1467-8659
Laycock, S. D. and Day, A. M. (2005) Incorporating Haptic Feedback for the Simulation of a Deformable Tool in a Rigid Scene. Computers & Graphics, 29 (3). pp. 341-351. ISSN 0097-8493
Ryder, G. and Day, A. M. (2005) Survey of Real-Time Rendering Techniques for Crowds. Computer Graphics Forum, 24 (2). pp. 203-215. ISSN 1467-8659
Day, A. M. and Willmott, J. M. (2005) Compound Textures for Dynamic Impostor Rendering. Computers and Graphics, 29 (1). pp. 109-124. ISSN 0097-8493
Platings, M and Day, AM (2004) Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree. Computer Graphics Forum, 23 (4). pp. 741-759. ISSN 1467-8659
Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2004) Combining Polygonal and Subdivision Surface Approaches to Modelling and Rendering of Urban Environments. Computers and Graphics, 28 (4). pp. 497-507. ISSN 0097-8493
Franzetti, T., Day, A. M. and Arnold, D. B. (2003) A fan growing algorithm for efficient vertex caching. Computers & Graphics, 27 (5). pp. 773-789. ISSN 0097-8493
Laycock, R. G. and Day, A. M. (2003) Rapid Generation of Urban Models. Computers & Graphics, 27 (3). pp. 423-433. ISSN 0097-8493
Laycock, S. D. and Day, A. M. (2003) Recent Developments and Applications of Haptic Devices. Computer Graphics Forum, 22 (2). pp. 117-132.
Laycock, SD and Day, AM (2003) The Haptic Rendering of Polygonal Models involving Deformable Tools. Eurohaptics. pp. 176-192.
Arnold, D. B., Day, A. M., Jennings, V., Courtenay, A. and Duce, D. A. (2001) Haptic device control - Will it fit standardized input models? Computer Graphics Forum, 20 (4). pp. 245-256. ISSN 1467-8659
Day, A.M. and Elliott, R. (2000) The Application of a Perturbation Technique to a 3D Convex Hull. International Journal of Mathematical Algorithms, 1 (3). 53pp.
James, A. and Day, A. M. (2000) Conflict neutralization on binary space partitioning. Computer Graphics Forum, 19 (2). pp. 153-163. ISSN 1467-8659
James, A. and Day, A. M. (1999) The Hidden Face Determination Tree. Computers and Graphics, 23 (3). pp. 377-387. ISSN 0097-8493
James, A. and Day, A. M. (1998) The priority face determination tree for hidden surface removal. Computer Graphics Forum, 17 (1). pp. 55-71. ISSN 1467-8659
Day, AM and Slussalek, P (1996) SIGGRAPH 96. Computer Graphics Forum, 15 (5).
Simiakakis, G. and Day, A. M. (1994) Five-Dimensional Adaptive Subdivision for Ray-Tracing. Computer Graphics Forum, 13 (2). pp. 133-140. ISSN 1467-8659
Arnold, D. B. and Day, A. M. (1994) Graphics Standards are Boring — Discuss. Computers & Graphics, 18 (3). pp. 287-293. ISSN 0097-8493
Arnold, DB, Day, AM and Turner, SM (1994) Improved Visualization of Marine Data: Algae and Avid Rain. Computer Graphics Forum, 13 (3). pp. 361-370.
Day, A.M. (1994) ACM Siggraph 94 - Event Report - Orlando, Florida, USA, July 24-29, 1994. Computer Graphics Forum, 13 (5). pp. 360-361.
Day, AM and Clare, AR (1994) Experiments in the Parallel Computation of 3D Convex Hulls. Computer Graphics Forum, 13 (1). pp. 21-36.
Day, AM and Simkiakakis, G (1994) An Adaptive Five Dimensional Ray Classification Scheme for Ray Tracing. Computer Graphics Forum, 13 (2). pp. 121-132.
Day, A.M. (1991) The Parallel Implementation of a 3D Convex Hull Algorithm. Computer Aided Design, 23 (3). pp. 177-188.
Day, A. M. (1990) The implementation of an algorithm to find the convex hull of a set of three-dimensional points. ACM Transactions on Graphics, 9 (1). pp. 105-132. ISSN 0730-0301
Day, AM (1990) The Implementation of a 2D Convex Hull Algorithm using Perturbation. Computer Graphics Forum, 9 (4). pp. 309-316. ISSN 0167-7055
Day, A.M. (1988) Planar Convex Hull Algorithms in Theory and Practice. Computer Graphics Forum, Sept. 16pp.
Book Section
Basdogan, C., Laycock, S. D., Day, A. M., Patoglu, V. and Gillespie, R. B. (2007) Three-Degree-Of-Freedom Rendering. In: Haptic Rendering: Foundations, Algorithms and Applications. A K Peters, pp. 351-378. ISBN 978-1568813325
Day, A. M., Minghim, R., Turner, S. M. and Arnold, D. B. (1997) Visualisation and Sonification of Marine Survey Data. In: Visualisation and Modelling. Academic Press, pp. 87-98. ISBN 0-12-227738-4
Conference or Workshop Item
Bailey, S, Powell, C, Laycock, S and Day, A (2012) Interactive Exploration of Historic Information via Gesture Recognition. In: International Conference on Virtual Systems and Multimedia (VSMM), September 2012, Milan.
Brown, P, Laycock, S and Day, A (2012) Vectorising Building Footprints from Historic Maps. In: The 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Brighton, UK.
Asque, C, Day, A and Laycock, S (2012) Cursor Navigation using Haptics for Motion-Impaired Computer Users. In: Eurohaptics, 2012, Finland.
Powell, C, Laycock, S, Day, A, Bailey, S, rodziewicz, J, Gregory, J and Williamson, T (2012) HistOracle: Consolidation and Dissemination of Heritage Information. In: International Conference on Virtual Systems and Multimedia (VSMM), Milan.
Applegate, C, Laycock, SD and Day, AM (2011) A sketch based algorithm for generating roads. In: ACM/Eurographics: Sketch-Based Interfaces and Modeling, August 2011, Vancouver, Canada.
Applegate, C, Laycock, SD and Day, AM (2011) A Sketch based system for highway design. In: ACM/Eurographics: Sketch-Based Interfaces and Modeling, August 2011, Vancouver, Canada.
Reynolds, DT, Laycock, SD and Day, AM (2011) Remodelling of Botanical Trees for Real-Time Simulation. In: Theory and Practice of Computer Graphics, September 2011, Warwick, UK.
Applegate, CS, Laycock, SD and Day, AM (2010) Real-Time Traffic Simulation Using Cellular Automata. In: Theory and Practice of Computer Graphics, 6-8 Sept 2010, Sheffield, UK.
Galvao, R, Laycock, RG and Day, AM (2010) Illuminating Crowds Via Integral Approximation of Cosine Lobes. In: Computer Graphics International, 8 - 11 June 2010, Singapore.
Galvao, R, Laycock, RG and Day, AM (2010) Dynamic Animation of Large Crowds. In: Computer Animation and Social Agents, May 31 - June 2 2010, St. Malo, France.
Madera, F. A., Laycock, S. D. and Day, A. M. (2010) Detecting Self-Collisions using a hybrid bounding volume algorithm. In: Proceedings of the International Conference on Advances in Computer-Human Interactions, 10-15 Feb. 2010, Saint Maarten.
Molnos, MRL, Laycock, SD and Day, AM (2010) Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. In: Theory and Practice of Computer Graphics, 6-8 Sept 2010, Sheffield, UK.
Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2009) Real-Time Simulation of Pedestrian Groups in an Urban Environment. In: International Conference on Computer Animation and Social Agents, 17-19 June, 2009, Amsterdam, The Netherlands.
Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2009) Levels of Real-time Crowd Navigation Behaviour in Urban Environments. In: Eurographics, 30 March - 3 April 2009, Munich, Germany.
Laycock, R.G., Laycock, S.D. and Day, A.M. (2009) Reconstruction of large cultural heritage sites from archived maps. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Malta.
Lister, W., Laycock, R. G. and Day, A. M. (2009) Geometric Diversity for Crowds on the GPU. In: 17-th International Conference on Computer Graphics, Visualization and Computer Vision (WSCG 2009), February 2 - 5, 2009, Pilsen, Czech Republic.
Lister, W., Laycock, R. G. and Day, A. M. (2009) A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. In: Eurographics, 30 March - 3 April 2009, Munich, Germany.
Madera, F., Day, A. M. and Laycock, S. D. (2009) A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects. In: Second International Conference on Advances in Computer-Human Interactions, February 2009, Cancun, Mexico.
Simnett, Timothy, Laycock, Stephen D. and Day, Andy M. (2009) An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation. In: Theory and Practice of Computer Graphics, Cardiff, UK.
Tight, M., Banister, D, Day, A, Drinkwater, D, Givoni, M, Guehnemann, A, Kimble, M, MacMillen, J, Miles, A, Moore, N, Newton, E, Ngoduy, D, Timms, P and Watling, D. (2009) Visions of the Role of Walking and Cycling in 2030. In: Walk21 Conference, October 6th - 8th, 2009, New York.
Arnold, D., Day, A., Glauert, J., Haegler, S., Kevelham, B., Laycock, R., Magnenat-Thalman, N., Maim, J., Maupu, D., Papagiannakis, G., Thalmann, D., Yersin, B and Rodiguez-Echvarria, K. (2008) Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans. In: EPOCH Conference on Open Digital Cultural Heritage Systems, 25-26 Feb. 2008, Congresso Respigliosi, Rome.
Galvao, R., Laycock, R. G. and Day, A. M. (2008) GPU Techniques for creating visually diverse crowds in Real-Time. In: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, October 2008, Bordeaux, France.
Haciomeroglu, M., Laycock, R.G. and Day, A.M. (2008) Efficient encoding of potential field maps into agent navigation graphs. In: Computer Graphics International.
Laycock, S.D., Laycock, R.G., Drinkwater, D.M. and Day, A.M. (2008) Real-time visualisation of multiple time dependent reconstruction hypotheses for a cultural heritage site. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Braga, Portugal, December.
Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2007) Distributing Pedestrians in a Virtual Environment. In: International Conference on Cyberworlds, October 24-October 26, 2007, Hannover, Germany.
Haciomeroglu, M., Laycock, R. G. and Day, A. M. (2007) Virtual Agent Navigation in Open Spaces using Iterative Shrinking Polygons. In: Eurographics, 3-7 September 2007, Prague, Czech Republic.
Madera, Francisco, Day, Andy and Laycock, Stephen (2007) Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison. In: EuroGraphics 07, September 3-7, 2007, Prague, Czech Republic.
Ryder, G. and Day, A. M. (2006) High quality shadows for real-time crowds. In: EUROGRAPHICS 2006, 4-8 September 2006, Vienna, Austria.
Laycock, R. G., Laycock, S. D. and Day, A. M. (2006) Haptic Navigation and Exploration of High Quality Pre-rendered Environments. In: VAST06: The 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Nicosia, Cyprus.
Madera Ramirez, Francisco, Day, Andy and Laycock, Stephen (2006) Collision Detection for Deformable Objects using Octrees. In: EG UK Theory and Practice of Computer Graphics, 20th – 22nd June 2006, University of Teesside, Middlesbrough, United Kingdom.
Echavarria, K. R., Genereux, M., Arnold, D. B., Day, A. M. and Glauert, J. R. W. (2005) Multilingual Virtual City Guides. In: Fifteenth International Conference on Computer Graphics and Applications (GraphiCon 2005), June 20 - 24, 2005, Novosibirsk Akademgorodok, Russia.
Juarez-Comboni, J. M. and Day, A. M. (2005) A Multi-Pass, Multi-Stage, Multi-GPU Collision Detection Algorithm. In: Proceedings of the Fifteenth International Conference on Computer Graphics and Applications (GraphiCon'2005), June 20 - 24, 2005, Novosibirsk Akademgorodok, Russia.
Laycock, SD and Day, AM (2005) Touching the virtual world. In: Royal Society Summer Exhibition, July 2005, London.
Ryder, G, Flack, P and Day, AM (2005) Framework for Real-Time Virtual Crowds in Cultural Heritage Environments. In: Proceedings of VAST 2005, November 2005, Pisa, Italy.
Ryder, G., Flack, P. and Day, A. M. (2004) Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment. In: VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 2nd Eurographics Workshop on Graphics and Cultural Heritage, December 7-10, 2004, Oudenaarde, Belgium.
Laycock, R. G. and Day, A. M. (2004) Automatic Techniques for Texture Mapping in Virtual Urban Environments. In: IEEE Proceedings of the Computer Graphics International Conference, 19 June 2004, Crete.
Laycock, S. D. and Day, A. M. (2004) A hybrid collision detection approach for the haptic rendering of deformable tools. In: Proceedings of Computer Graphics International (CGI), 19 June 2004, Crete.
Laycock, R. G. and Day, A. M. (2004) Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment. In: The 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2004), 2-6 February 2004, University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic.
Pearce, D. and Day, A. M. (2004) Partial Visibility Algorithms for Virtual Reality Applications. In: The 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2004), 2-6 February 2004, University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic.
Day, AM and Flack, P (2004) Rapid Urban Modelling. In: Invited talk on Eurographics 99 Conference, June 10, 2004, EEMLAC ICT Conference.
Pearce, D., Ryder, G., Lapeer, R.J. and Day, A.M. (2004) Exploiting Partial Visibility for Optimised Crowd Scene Rendering. In: Eurographics/ACM SIGGRAPH Symposium on Computer Animation.
Day, A. M., Arnold, D. B., Havemann, S. and Fellner, D. (2003) Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. In: IEEE Proceedings of the Second International Conference on Cyberworlds (CW'03), 3-5 December 2003.
Pearce, D. and Day, A. M. (2003) Exploiting Partial Visibility in the Real Time Display of Virtual Natural Environments. In: Proceedings of the Theory and Practice of Computer Graphics (TPCG'03), 3-5 June 2003, Birmingham.
Arnold, D. B., Day, A. M., Fellner, D. W. and Havemann, S. (2003) The CHARISMATIC Approach to Modelling and Rendering of Historic Urban Environments. In: Enter the Past Conference, 8-12 April 2003, Vienna, Austria.
Laycock, R. G. and Day, A. M. (2003) Automatically generating roof models from building footprints. In: The 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'03), February 3 - 7, 2003, University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic.
Havemann, S., Fellner, D., Day, A. M. and Arnold, D. B. (2003) New Approaches to Efficient Rendering of Complex Reconstructed Environments. In: The 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage.
Laycock, R. G. and Day, A. M. (2003) Automatically generating large urban environments based on the footprint data of buildings. In: Proceedings of the eighth ACM symposium on Solid modeling and applications , Seattle, Washington, USA.
Laycock, S. D. and Day, A. M. (2003) Simulating Deformable Tools with Haptic Feedback in a Virtual Environment. In: 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), February 3 - 7, 2003, University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic.
Chen, M. S. and Day, A. M. (2002) Integrating Displacement Mapping with Subdivision Surfaces. In: Proceedings of the 20th Eurographics UK Conference, 11-13th June 2002, De Montfort University, Leicester, UK.
Birch, P. J., Browne, S. P., Jennings, V. J., Day, A. M. and Arnold, D. B. (2001) Rapid Procedural Modelling of Architectural Structures. In: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST2001), 28-30 November 2001, Glyfada, Greece.
Hougs, Roland B. and Day, Andy M. (2001) Piecewise Constant Conic Sections for Accelerated Volume Density Rendering. In: Eurographics 2001, September 5-7, 2001, Manchester, UK.
Browne, SP, Wright, LI, Willmott, J, Day, AM and Arnold, DB (2001) New Approaches to the Modelling and Rendering of Large Urban Environments. In: Eurographics UK Conference 2001, 3rd-5th April 2001, University College London.
Hougs, Roland B. and Day, Andy M. (2001) A Technique for simulating naturally occurring waters. In: The 19th Eurographics UK Conference, 3rd to 5th April 2001, University College London.
Jennings, V., Birch, P. J., Day, A. M. and Arnold, D. B. (2001) Procedural Modelling of Vernacular Housing for Heritage Environments. In: The 19th Eurographics UK Conference, 3rd to 5th April 2001, University College London.
Flack, P., Willmott, J., Browne, S., Arnold, D. B. and Day, A. M. (2001) Scene Assembly for Large Scale Urban Reconstructions. In: VAST2001 Proceedings, Virtual Reality, Archaeology and Cultural Heritage, November 28 - 30, 2001, Athens, Greece.
Hougs, R. and Day, A.M. (2001) Using Morel's Model for Natural Water Simulations. In: Eurographics UK.
Simiakakis, G., Theoharis, T. and Day, A. M. (2001) Parallel Ray Tracing with 5D Adaptive Subdivision. In: International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Media, February 5 - 9, 2001, University of West Bohemia, Campus Bory, Plzen, Czech Republic.
Willmott, J., Wright, J., Arnold, D. B. and Day, A. M. (2001) Rendering of large and complex urban environments for real time heritage reconstructions. In: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST 2001), 28-30 November 2001, Glyfada, Greece.
Arnold, D. B., Day, A. M., Goetz, M. R., Courtenay, A. and Graham, H. I. (2000) Virtual Teeth for Endodontics Training and Practice. In: Proceedings of Information Visualisation 2000 Conference (IV2000) IEEE Computer Society, London, England.
Furnish, T. and Day, A. M. (2000) Virtual Environments for the Education of Patients. In: Eurographics UK, 4-6 April 2000, Swansea UK.
Arnold, D.B., Day, A.M. and Harvey, D.A. (1999) Distributed VEs. In: Eurographics '99.
Arnold, DB and Day, AM (1999) ETHOS and the Norwich Virtual Vity Project. In: Regional Telematics Conference, 1999, Tanum, Sweden.
Arnold, DB, Day, AM and Cooper, JW (1999) Urban Modelling. In: Eurographics '99 Conference, Milan.
Hougs, R and Day, AM (1999) Towards Interactive Caustics. In: Eurographics UK 99, 2009, Fizwilliam College, Cambridge.
James, A and Day, AM (1999) Web Clustering: A new approach to space partitioning. In: Proceedings of WSCG99, The 7th International Conference in Central Europe on Computer Graphics, Visualisation and Interactive Media 99, February 8-12 1999, University of West Bohemia, Pilzen, Czech Republic.
James, A and Day, AM (1999) Accelerated Artificial Landscape Visualisation. In: Europgraphics 99 Conference, September 7-11 1999, Milan, Italy.
Simper, M, James, A, Cooper, J and Day, AM (1999) Visual Aids for the Analysis of Visualisation Algorithms. In: Eurographics UK 99, 2009, Fizwilliam College, Cambridge.
Goetz, M. R. and Day, A. M. (1998) Surface reconstruction for teeth. In: Eurographics UK '98, 25 - 27 March 1998, University of Leeds.
James, A. and Day, A. M. (1998) The hidden face determination tree. In: Eurographics '98 (Short Presentations), 25-27 March 1998, Leeds, UK.
James, A. and Day, A. M. (1998) Conflict neutralization on binary space partitioning. In: Eurographics UK '98, 25-27 March 1998, Leeds, UK.
Felton, P and Day, AM (1997) VRML Football Stadium - a practical application. In: Proceedings of Eurogenics UK 97 Conference, March 24-26 1997, University of East Anglia.
James, A and Day, AM (1997) The Visible Face Determination Tree. In: Proceedings of Eurographics UK 97 Conference, 1997, University of East Anglia.
Day, A.M. and Clare, A.R. (1993) The Parallel Computation of 3D Convex Hulls. In: Graphicon '93, The 3rd Conference on Computer Graphics and Visualisation.
External Activities and Indicators of Esteem
- Elected Fellow of the Eurographics Society, 2005 Member of editorial advisory board for Computers and Graphics Journal
Key Responsibilities
Director of Infrastructure
Environmental Awareness Officer
Head of Graphics Group


